Let's shed the formalities to get started here: Age of Conan, in all it's glory, is an unfinished and unpolished product. This doesn't mean it still can't be fun (and it can be quite fun) - and it also doesn't mean that we should, as consumers, silently ignore these blatant mistakes that Funcom has made by releasing their unfinished product in what could be considered a "pay to play" extended beta test.
It's not my goal to alienate people immediately to ...
-[ Age of Conan ]-
I've had a few friends wanting to try out the game recently and asking me what to play. As a leader of a guild it's my job to at least pretend to know something about all the classes. Here is my insight on how I think the current state of the 12 AoC classes are as of the beginning of June, 2008. Please take these with a grain of salt as I'm just trying to give a rough overview and ...
So, AoC launch has come and gone. Aside from a few annoyances and a fetish with sharpening weapons, Funcom did a moderate job at not pissing a large portion of their customers off. I wouldn't go as far as saying everyone is happy - but realistic expectations must be set. "Not pissing everyone off" is about as good as you can get in today's picky and competitive MMO market.
I've joined many of my long time gaming friends on the Aquilonia ...
The Early Access program for Age of Conan launched this weekend. So, how'd Funcom do here?
The Saturday launch was kicked off 3-4 hours after it's scheduled time. Servers came up between 8-9PM GMT, which gave us EU players only a few precious hours to dive in before keyboard facing on a load screen in the early hours of the morning.
Funcom kept the users somewhat updated - the official forums were not operational, but they at least updated the patch message ...
Tarib, a Swiss chap that plays Community Manager for the AoC forums by day, let the bomb drop today in the forums:
The gates to Age of Conan open in just a few days from now and legions of adventurers can hardly wait to set foot on Hyborian soil. Many want to chose their future home (also known as ‘Server’) beforehand and we know the list below has been eagerly awaited.
Since we know how ...
It's no news - well, at least to the geek empire that is MMO gaming - that beta testing is now a big part of the marketing of online gaming. That's all good I suppose, as companies save production costs by having potential customers test their product before it's launch and help cut down on overall QA costs. They've even taken it to the next level by offering beta keys as "prizes" and letting the fortunate few get to see ...
It's hard to get motivated to play yet another MMO sometimes. While some of the industry's most prolific bloggers are comfortable playing the role of their life not being complete until they play upcoming MMO X, I like to take my usual approach of being skeptic and pessimistic.
One reason is that MMO's are a huge timesink when it comes to committing to a game. Like any business model, one most prevalent in the illicit drug business - MMO's want ...
With the recent blessing of a Warhammer fall launch, we turn our short-term attention span on the Govenator's upcoming game Age of Conan.
Class choice is ultimately important in a class/level based game, especially one based on PVP. Proper research is important.
Massively did a great article on the twelve Classes in AoC - so, if you're like me, and don't know what the hell to play - take a look.
Here's the article, courtesy of Massively.com. (my uninspiring comments in italics)
Herald ...


