Articles in the game design Category
It’s hard to try and delve into a subject as controversial as chauvinism or sexism without pissing a lot of people off almost immediately. I guess a good place to start is why I would …
While in the recent months I’ve expressed my dissatisfaction with the possibility of yet another Medieval/Fantasy sort of MMO, I’m also a believer if you do something, you should do it right. Today’s discussion is …
Designing a game, much less a MMO, is no easy task. Developing a game of such magnitude is not a small endeavor. So, while I continue to mull over the other complications of designing such …
It’s easy to get caught up in our passion for escapism and complex massive virtual worlds. Our denizens whisper things like “dynamic content” and “balanced combat systems” with fervor in an attempt to maximize our …
A faint ray of hope in an otherwise darkening genre of gaming.
With the recent influx of writers and bloggers (are those the same thing?) talking about upcoming games such as Warhammer Online and Age of Conan, I’ve seen quite a few comments regarding people having “good …
