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Articles tagged with: mechanics

Warhammer: Progress in the Evolution of PVP?
Wednesday, 20 Aug, 2008 – 16:14 | 3 Comments
Warhammer: Progress in the Evolution of PVP?

In the midst of all the existing and upcoming Fantasy based MMO’s, it’s easy to get lost in new features and cutting-edge expectations that might put game X over another title. For an avid PVPer …

The Chauvinistic Virtual World
Tuesday, 1 Jul, 2008 – 11:01 | 25 Comments
The Chauvinistic Virtual World

It’s hard to try and delve into a subject as controversial as chauvinism or sexism without pissing a lot of people off almost immediately. I guess a good place to start is why I would …

Gandalf Tanked a Balrog
Thursday, 5 Jun, 2008 – 16:25 | 16 Comments
Gandalf Tanked a Balrog

While in the recent months I’ve expressed my dissatisfaction with the possibility of yet another Medieval/Fantasy sort of MMO, I’m also a believer if you do something, you should do it right. Today’s discussion is …

Queer I for the AI
Tuesday, 4 Mar, 2008 – 9:06 | One Comment
Queer I for the AI

Artificial Intelligence. In MMO’s, it refers to the behavior of NPC’s/MOBS – basically, the stuff you’ll be fighting. Current implementations of this behavior, or AI, is almost embarrassing to reference. While gaming AI in general …

Making static spawns more dynamic
Tuesday, 4 Mar, 2008 – 9:01 | One Comment
Making static spawns more dynamic

Static spawn points can be summarized as “Locations in a virtual world where an object or entity is born.” The dynamic behind this is vital for a persistent world to provide constant things to gather, …

The Fragile Hero/Heroine
Tuesday, 4 Mar, 2008 – 9:00 | No Comment
The Fragile Hero/Heroine

It constantly amazes me how easily a character can die in most, if not all, current MMORPG’s. Whoever originally thought up the system “Player gets to 0 hit points, dies instantly” system really must have …