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	<title>Comments on: The Inevitable &#8220;Meh&#8221; of Warhammer Online</title>
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		<title>By: JamesD</title>
		<link>http://www.r1ft.com/war/the-inevitable-meh-of-warhammer-online/comment-page-2/#comment-4291</link>
		<dc:creator>JamesD</dc:creator>
		<pubDate>Thu, 11 Jun 2009 15:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.r1ft.com/?p=255#comment-4291</guid>
		<description>Thanks for the useful info. It&#039;s so interesting</description>
		<content:encoded><![CDATA[<p>Thanks for the useful info. It&#8217;s so interesting</p>
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		<title>By: -Pagan-</title>
		<link>http://www.r1ft.com/war/the-inevitable-meh-of-warhammer-online/comment-page-2/#comment-3270</link>
		<dc:creator>-Pagan-</dc:creator>
		<pubDate>Fri, 24 Oct 2008 22:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.r1ft.com/?p=255#comment-3270</guid>
		<description>You nailed it with the word Meh.  WARs RvR is fantastic (at least Scenario RvR, open world does not exist), but the game is so lackluster in other areas it just does not feel like a complete game to me.  I think that WARs biggest weakness is the bland PvE.  I&#039;m not talking about PQs, just PvE in general.  WAR is just missing that something that makes me want to log in everynight.  Not a good thing when the game your playing is an MMO.</description>
		<content:encoded><![CDATA[<p>You nailed it with the word Meh.  WARs RvR is fantastic (at least Scenario RvR, open world does not exist), but the game is so lackluster in other areas it just does not feel like a complete game to me.  I think that WARs biggest weakness is the bland PvE.  I&#8217;m not talking about PQs, just PvE in general.  WAR is just missing that something that makes me want to log in everynight.  Not a good thing when the game your playing is an MMO.</p>
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		<title>By: AlienOverlord</title>
		<link>http://www.r1ft.com/war/the-inevitable-meh-of-warhammer-online/comment-page-2/#comment-3260</link>
		<dc:creator>AlienOverlord</dc:creator>
		<pubDate>Fri, 24 Oct 2008 19:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.r1ft.com/?p=255#comment-3260</guid>
		<description>These were honest comments from the author but I had to laugh when as a veteran player he complained that MMORPGs don&#039;t have have enough innovation compared to other genres.   I laughed because I&#039;ve heard that complaint from hardcore MMORPGs veterans all time.

There was a MMORPG that came out a few years ago that wasn&#039;t really that innovative.   But it had made enough radical changes to completely alter the market landscape and it brought in more players into MMORPG genre than every game before it combined.

And it still is the veteran MMORPG players who are the first ones to whine and complain about WoW and what a shallow, poor-designed game it is.  

Vetern players don&#039;t really want innovation.  They want the same tedious, timesink, punishing mechanics that remind them of the &#039;good old days&#039; of UO and EQ and rewards people who treat a game like a second job.   Posts by the author suggesting a capital should be permanently captured are just proof of that.  

Real innovation in MMORPGs?  How about a MMORPG *without* any Crafting or economy?   Or itemization that reflects skill rather than grinding?   Or customization where veteran characters *don&#039;t* get to strut their e-peens?    

Real innovation requires change and that&#039;s the one thing that makes veteran MMORPG players scream.   Just look at all the screaming caused by the genre changes from WoW which wasn&#039;t even that innovative.   A truly innovative game would leave veteran MMORPG players behind and not bother looking back.</description>
		<content:encoded><![CDATA[<p>These were honest comments from the author but I had to laugh when as a veteran player he complained that MMORPGs don&#8217;t have have enough innovation compared to other genres.   I laughed because I&#8217;ve heard that complaint from hardcore MMORPGs veterans all time.</p>
<p>There was a MMORPG that came out a few years ago that wasn&#8217;t really that innovative.   But it had made enough radical changes to completely alter the market landscape and it brought in more players into MMORPG genre than every game before it combined.</p>
<p>And it still is the veteran MMORPG players who are the first ones to whine and complain about WoW and what a shallow, poor-designed game it is.  </p>
<p>Vetern players don&#8217;t really want innovation.  They want the same tedious, timesink, punishing mechanics that remind them of the &#8216;good old days&#8217; of UO and EQ and rewards people who treat a game like a second job.   Posts by the author suggesting a capital should be permanently captured are just proof of that.  </p>
<p>Real innovation in MMORPGs?  How about a MMORPG *without* any Crafting or economy?   Or itemization that reflects skill rather than grinding?   Or customization where veteran characters *don&#8217;t* get to strut their e-peens?    </p>
<p>Real innovation requires change and that&#8217;s the one thing that makes veteran MMORPG players scream.   Just look at all the screaming caused by the genre changes from WoW which wasn&#8217;t even that innovative.   A truly innovative game would leave veteran MMORPG players behind and not bother looking back.</p>
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		<title>By: r1ft Gaming - Putting the &#8220;Oh?&#8221; back in MMO &#187; Warhammer: A 65% Approval Rate?</title>
		<link>http://www.r1ft.com/war/the-inevitable-meh-of-warhammer-online/comment-page-2/#comment-3230</link>
		<dc:creator>r1ft Gaming - Putting the &#8220;Oh?&#8221; back in MMO &#187; Warhammer: A 65% Approval Rate?</dc:creator>
		<pubDate>Fri, 24 Oct 2008 14:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.r1ft.com/?p=255#comment-3230</guid>
		<description>[...] thing that surprised me in my &#8220;Inevitable &#8220;Meh&#8221; of Warhammer Online&#8221; piece was the agreement I got. I had expected the vehement fanboys to arrive in mass and [...]</description>
		<content:encoded><![CDATA[<p>[...] thing that surprised me in my &#8220;Inevitable &#8220;Meh&#8221; of Warhammer Online&#8221; piece was the agreement I got. I had expected the vehement fanboys to arrive in mass and [...]</p>
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		<title>By: James</title>
		<link>http://www.r1ft.com/war/the-inevitable-meh-of-warhammer-online/comment-page-2/#comment-2688</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 16 Oct 2008 18:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.r1ft.com/?p=255#comment-2688</guid>
		<description>Great article, made me realise for myself why I&#039;ve been unable to get into any MMO game since I quit WoW. Sure, it wasn&#039;t my first MMO, my first was probably from playing Furcadia years ago, on the RP areas that was actually FUN for me, even though it was pretty much a graphical chat.

I haven&#039;t tried WAR, and from what you&#039;ve said I wouldn&#039;t be playing it long even if i did try it.

I&#039;d suggest checking out Darkfall, its the only game I&#039;m interested in playing, between rounds of Age of Chivalry to pass the time.

One thing that makes Darkfall stand out is its skill-based system. No levels. Think of combat similar to Mount&amp;Blade or Age of Chivalry. Also, its full loot! Death is meaningful again!! 

If nothing else, it&#039;ll pass a few weeks..</description>
		<content:encoded><![CDATA[<p>Great article, made me realise for myself why I&#8217;ve been unable to get into any MMO game since I quit WoW. Sure, it wasn&#8217;t my first MMO, my first was probably from playing Furcadia years ago, on the RP areas that was actually FUN for me, even though it was pretty much a graphical chat.</p>
<p>I haven&#8217;t tried WAR, and from what you&#8217;ve said I wouldn&#8217;t be playing it long even if i did try it.</p>
<p>I&#8217;d suggest checking out Darkfall, its the only game I&#8217;m interested in playing, between rounds of Age of Chivalry to pass the time.</p>
<p>One thing that makes Darkfall stand out is its skill-based system. No levels. Think of combat similar to Mount&amp;Blade or Age of Chivalry. Also, its full loot! Death is meaningful again!! </p>
<p>If nothing else, it&#8217;ll pass a few weeks..</p>
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		<title>By: Ayjona</title>
		<link>http://www.r1ft.com/war/the-inevitable-meh-of-warhammer-online/comment-page-2/#comment-2686</link>
		<dc:creator>Ayjona</dc:creator>
		<pubDate>Thu, 16 Oct 2008 18:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.r1ft.com/?p=255#comment-2686</guid>
		<description>Daedren, I can hardly agree with you more. So far, I&#039;ve found but two MMOs that satisfy some (though, sadly, not all) of the criteria you mention. Perhaps they can do something for you:

&lt;a href=&quot;www.dark-wind.com&quot; rel=&quot;nofollow&quot;&gt;Darkwind&lt;/a&gt;

Turn-based car combat in a post-apocalyptic setting. Very, very different. Semi-dynamic campaign world, different approach to characters, only one developer who listens closely to player feedback, and the most jovial community I&#039;ve ever come across. The combat is most definitively skill-based, though the complicated physics engine that powers the turn-based fighting might not appear so at first or second or third glance. 

&lt;a href=&quot;www.vendetta-online.com&quot; rel=&quot;nofollow&quot;&gt;Vendetta Online&lt;/a&gt;

The &lt;a href=&quot;http://en.wikipedia.org/wiki/Vendetta_Online&quot; rel=&quot;nofollow&quot;&gt;Vendetta Online wikipedia page&lt;/a&gt; says it best. Vendetta Online is a purely skill-based (only your own reflexes and equipment come into play) dynamic, virtual world, with three dedicated devs who, just like the Darkwind dev above, communicates directly with the players, and a different approach to PvP. The community is also the second most jovial and cordial, after the Darkwind community.</description>
		<content:encoded><![CDATA[<p>Daedren, I can hardly agree with you more. So far, I&#8217;ve found but two MMOs that satisfy some (though, sadly, not all) of the criteria you mention. Perhaps they can do something for you:</p>
<p><a href="www.dark-wind.com" rel="nofollow">Darkwind</a></p>
<p>Turn-based car combat in a post-apocalyptic setting. Very, very different. Semi-dynamic campaign world, different approach to characters, only one developer who listens closely to player feedback, and the most jovial community I&#8217;ve ever come across. The combat is most definitively skill-based, though the complicated physics engine that powers the turn-based fighting might not appear so at first or second or third glance. </p>
<p><a href="www.vendetta-online.com" rel="nofollow">Vendetta Online</a></p>
<p>The <a href="http://en.wikipedia.org/wiki/Vendetta_Online" rel="nofollow">Vendetta Online wikipedia page</a> says it best. Vendetta Online is a purely skill-based (only your own reflexes and equipment come into play) dynamic, virtual world, with three dedicated devs who, just like the Darkwind dev above, communicates directly with the players, and a different approach to PvP. The community is also the second most jovial and cordial, after the Darkwind community.</p>
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		<title>By: Appealing</title>
		<link>http://www.r1ft.com/war/the-inevitable-meh-of-warhammer-online/comment-page-2/#comment-2685</link>
		<dc:creator>Appealing</dc:creator>
		<pubDate>Thu, 16 Oct 2008 17:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.r1ft.com/?p=255#comment-2685</guid>
		<description>Draeden I think you were expecting too much from WAR.  It sounds like you want a virtual world with a combat facility enabled, not an MMORPG as we know it.

So...what do people want from MMORPGs?  

For example, I want enjoyable group pvp without having to grind lots of pve in order to level up.  I want to log on, get into a group with my friends, and then go and fight as a properly functioning team against another group of people of similar level, skill and organisation (maybe just a little bit less good that we are). I also want a premade set-up to base the combat around so I can just join a side (Order or Destruction) instead of having to make it up as I go along by inventing wars with other guilds.  Also, it doesn&#039;t matter if I am playing a scenario, or taking a keep that will just get taken back 15 minutes after we leave the area.  At the end of the night I&#039;ve had fun.

Unlike some MMORPGs out there, WAR provides what I want.  I will keep playing it until it doesn&#039;t.

In order to evaluate WAR as a game the question is - are the player base more like Draeden in what they want, or are they more like me?  If the former, then every single MMORPG is a failure.

If they are more like me in their requirements, then WAR is a success...so far, at least.

P.S. The only problem with WAR is if I end up playing vs zergs or disorganised pugs in open rvr a lot in T4.  I might get bored if that happens too often.</description>
		<content:encoded><![CDATA[<p>Draeden I think you were expecting too much from WAR.  It sounds like you want a virtual world with a combat facility enabled, not an MMORPG as we know it.</p>
<p>So&#8230;what do people want from MMORPGs?  </p>
<p>For example, I want enjoyable group pvp without having to grind lots of pve in order to level up.  I want to log on, get into a group with my friends, and then go and fight as a properly functioning team against another group of people of similar level, skill and organisation (maybe just a little bit less good that we are). I also want a premade set-up to base the combat around so I can just join a side (Order or Destruction) instead of having to make it up as I go along by inventing wars with other guilds.  Also, it doesn&#8217;t matter if I am playing a scenario, or taking a keep that will just get taken back 15 minutes after we leave the area.  At the end of the night I&#8217;ve had fun.</p>
<p>Unlike some MMORPGs out there, WAR provides what I want.  I will keep playing it until it doesn&#8217;t.</p>
<p>In order to evaluate WAR as a game the question is &#8211; are the player base more like Draeden in what they want, or are they more like me?  If the former, then every single MMORPG is a failure.</p>
<p>If they are more like me in their requirements, then WAR is a success&#8230;so far, at least.</p>
<p>P.S. The only problem with WAR is if I end up playing vs zergs or disorganised pugs in open rvr a lot in T4.  I might get bored if that happens too often.</p>
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		<title>By: Daedren</title>
		<link>http://www.r1ft.com/war/the-inevitable-meh-of-warhammer-online/comment-page-2/#comment-2681</link>
		<dc:creator>Daedren</dc:creator>
		<pubDate>Thu, 16 Oct 2008 14:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.r1ft.com/?p=255#comment-2681</guid>
		<description>@Scott: Thanks for your comment as well. Glad to have attracted the DF fans over here, in any case. Maybe I&#039;ll write on it soon. ;)</description>
		<content:encoded><![CDATA[<p>@Scott: Thanks for your comment as well. Glad to have attracted the DF fans over here, in any case. Maybe I&#8217;ll write on it soon. <img src='http://www.r1ft.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Daedren</title>
		<link>http://www.r1ft.com/war/the-inevitable-meh-of-warhammer-online/comment-page-2/#comment-2680</link>
		<dc:creator>Daedren</dc:creator>
		<pubDate>Thu, 16 Oct 2008 14:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.r1ft.com/?p=255#comment-2680</guid>
		<description>@Galaturc: Thanks for the great post. Ok, I admit: you&#039;ve piqued my interest about reexamining Darkfall. First, let me explain why I&#039;ve been put off - three reasons: 

1. The Vaporware thing. It&#039;s the Duke Nukem of MMO&#039;s. I&#039;m glad to hear it finally might be ready to play in the near future. We can discount this now. 

2. Horizons. This is a big one. If you followed Horizons from start to its unfortunate finish, it went something like this: &quot;Hi, We&#039;re Horizons. Look at these tons of revolutionary features!&quot; -- Players got excited. The game was hyped. Beta and release showed that a good portion of these &quot;features&quot; never made the game. The game failed. 

3. Fantasy. Swords. Magic. *yawn*

I guess a 4th could be the so-so preview videos I&#039;ve seen. DF looked like a slightly improved version of EQ/AC. Hey, I&#039;m all for gameplay. Hell, I guess if I could get a slightly improved version of DAoC with UO game mechanics I&#039;d be there in a second. ;) 

So, that was why I&#039;m skeptical. I&#039;ll check it out though. I promise, I&#039;ll give it a chance. I&#039;ll get over the fantasy thing. If they can do a new version of UO (that&#039;s not Lineage or anything like it) then it *does* have potential. 

-- Daedren</description>
		<content:encoded><![CDATA[<p>@Galaturc: Thanks for the great post. Ok, I admit: you&#8217;ve piqued my interest about reexamining Darkfall. First, let me explain why I&#8217;ve been put off &#8211; three reasons: </p>
<p>1. The Vaporware thing. It&#8217;s the Duke Nukem of MMO&#8217;s. I&#8217;m glad to hear it finally might be ready to play in the near future. We can discount this now. </p>
<p>2. Horizons. This is a big one. If you followed Horizons from start to its unfortunate finish, it went something like this: &#8220;Hi, We&#8217;re Horizons. Look at these tons of revolutionary features!&#8221; &#8212; Players got excited. The game was hyped. Beta and release showed that a good portion of these &#8220;features&#8221; never made the game. The game failed. </p>
<p>3. Fantasy. Swords. Magic. *yawn*</p>
<p>I guess a 4th could be the so-so preview videos I&#8217;ve seen. DF looked like a slightly improved version of EQ/AC. Hey, I&#8217;m all for gameplay. Hell, I guess if I could get a slightly improved version of DAoC with UO game mechanics I&#8217;d be there in a second. <img src='http://www.r1ft.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>So, that was why I&#8217;m skeptical. I&#8217;ll check it out though. I promise, I&#8217;ll give it a chance. I&#8217;ll get over the fantasy thing. If they can do a new version of UO (that&#8217;s not Lineage or anything like it) then it *does* have potential. </p>
<p>&#8211; Daedren</p>
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		<title>By: Galaturc</title>
		<link>http://www.r1ft.com/war/the-inevitable-meh-of-warhammer-online/comment-page-2/#comment-2679</link>
		<dc:creator>Galaturc</dc:creator>
		<pubDate>Thu, 16 Oct 2008 14:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.r1ft.com/?p=255#comment-2679</guid>
		<description>Daedren, welcome to the club of &quot;sick-n-tired of mainstream MMORPG players&quot;. I&#039;ll put you on hold since you insist not to sit by the Darkfall fans on their big and enthusiastic table, care for a drink while you wait for that other next big thing?

When reading this article, I was thinking to my self if when you&#039;d mention of Darkfall and how it would be everything you&#039;ve dreamed about. You ended up not and surprised me - either due to a lack of knowledge (maybe haven&#039;t really read anything about the game from their website), or you know something Darkfall fans don&#039;t know about the game (perhaps you have an inside information that it&#039;s not gonna realize anything they&#039;ve been demonstrating on their video). Or perhaps, you&#039;re sick of its &quot;Ron Paul like fans&quot;, and maybe distracted by its video which lacks the best of what Darkfall has to offer - the gameplay. They &quot;promise&quot; a really immersive gameplay we&#039;ve been waiting for since UO (and somewhat a little SWG).

I and many others have figured out the problem with the current MMORPGs long before WAR, or even AoC came. Heck, I&#039;ve seen the talent tree in pre-release AoC update and said &quot;there you go, another dream failed for copying WoW&quot;. Of course many other tragedies followed that in the case of AoC. I had no doubt with WAR ending up to be boring. They&#039;ve claimed to be the &quot;original WoW&quot; in the first place; same everything done better? Not really, even if so; not interested!

You have an obvious lack of knowledge about Darkfall, otherwise you&#039;d understand why some of its fans are offended when you try to compare Darkfall with anything but UO. You claim to be an ol&#039; timer UO player. Well, then you&#039;d know better how DFO features are &quot;promising&quot; that not only it will give many things we ol&#039; timers have been craving for years since its AoS patch, but so much more. By much more, I mean many more revolutionary features that you&#039;d only see in a sandbox game - thing that will enhance free game play, and immerse you into it.

Allow me to demonstrate one thing video did not - which is related to your comment about &quot;Darkfall, battles and zerg&quot;; an elite/disciplined PvP group of 40, with 20 heavy armored melee in front line, 10 archers/mages right behind them, and 10 healers at the very last line - all tightly packed and facing a bottleneck entrance of a cave, or a castle gate. Darkfall &quot;promises&quot; that this group will survive against an undisciplined zerg of 100-200 player force. With manual aiming/swings, friendly fire and enemy healing, it will be possible, do I need to remind that players won&#039;t be able to pass through other characters? That is just the combat side of the game.

Please ignore the harm done to the game by its bad publicity over the years, by its lack of updates/information given out and its over-excited fan base.

Everything you seem to crave for is not a burn-out. Someone also mentioned that &quot;your problem is the ol&#039; timer problem who happened to play UO and can&#039;t forget those good ol&#039; days - and that you have to move on&quot;. He was right about the diagnosis, but not the treatment. Darkfall offers that excitement you got from that good ol&#039; game.</description>
		<content:encoded><![CDATA[<p>Daedren, welcome to the club of &#8220;sick-n-tired of mainstream MMORPG players&#8221;. I&#8217;ll put you on hold since you insist not to sit by the Darkfall fans on their big and enthusiastic table, care for a drink while you wait for that other next big thing?</p>
<p>When reading this article, I was thinking to my self if when you&#8217;d mention of Darkfall and how it would be everything you&#8217;ve dreamed about. You ended up not and surprised me &#8211; either due to a lack of knowledge (maybe haven&#8217;t really read anything about the game from their website), or you know something Darkfall fans don&#8217;t know about the game (perhaps you have an inside information that it&#8217;s not gonna realize anything they&#8217;ve been demonstrating on their video). Or perhaps, you&#8217;re sick of its &#8220;Ron Paul like fans&#8221;, and maybe distracted by its video which lacks the best of what Darkfall has to offer &#8211; the gameplay. They &#8220;promise&#8221; a really immersive gameplay we&#8217;ve been waiting for since UO (and somewhat a little SWG).</p>
<p>I and many others have figured out the problem with the current MMORPGs long before WAR, or even AoC came. Heck, I&#8217;ve seen the talent tree in pre-release AoC update and said &#8220;there you go, another dream failed for copying WoW&#8221;. Of course many other tragedies followed that in the case of AoC. I had no doubt with WAR ending up to be boring. They&#8217;ve claimed to be the &#8220;original WoW&#8221; in the first place; same everything done better? Not really, even if so; not interested!</p>
<p>You have an obvious lack of knowledge about Darkfall, otherwise you&#8217;d understand why some of its fans are offended when you try to compare Darkfall with anything but UO. You claim to be an ol&#8217; timer UO player. Well, then you&#8217;d know better how DFO features are &#8220;promising&#8221; that not only it will give many things we ol&#8217; timers have been craving for years since its AoS patch, but so much more. By much more, I mean many more revolutionary features that you&#8217;d only see in a sandbox game &#8211; thing that will enhance free game play, and immerse you into it.</p>
<p>Allow me to demonstrate one thing video did not &#8211; which is related to your comment about &#8220;Darkfall, battles and zerg&#8221;; an elite/disciplined PvP group of 40, with 20 heavy armored melee in front line, 10 archers/mages right behind them, and 10 healers at the very last line &#8211; all tightly packed and facing a bottleneck entrance of a cave, or a castle gate. Darkfall &#8220;promises&#8221; that this group will survive against an undisciplined zerg of 100-200 player force. With manual aiming/swings, friendly fire and enemy healing, it will be possible, do I need to remind that players won&#8217;t be able to pass through other characters? That is just the combat side of the game.</p>
<p>Please ignore the harm done to the game by its bad publicity over the years, by its lack of updates/information given out and its over-excited fan base.</p>
<p>Everything you seem to crave for is not a burn-out. Someone also mentioned that &#8220;your problem is the ol&#8217; timer problem who happened to play UO and can&#8217;t forget those good ol&#8217; days &#8211; and that you have to move on&#8221;. He was right about the diagnosis, but not the treatment. Darkfall offers that excitement you got from that good ol&#8217; game.</p>
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